Design ABC
Artisan
An artisan is a secondary-level qualification in the field of arts and crafts, obtained through a vocational school. The artisan qualification encompasses 120 credits. Completing the basic qualification in the arts and crafts field provides general eligibility for further studies.
Arts & crafts design
Arts and crafts design combines artistic and practical elements, emphasizing craftsmanship and uniqueness. This design approach can include individual pieces and smaller production runs, focusing more on aesthetic and craft traditions compared to industrial design.
Backstage
Backstage involves the behind-the-scenes processes and systems that support service delivery but are not visible to customers. It is connected to frontstage.
Benchmark
Benchmarking involves comparing a product or design concept against other similar products or designs in the market or industry. It is a method of identifying best practices, evaluating the design’s strengths and weaknesses, and finding opportunities for improvement. Design benchmarking can be done at different stages of the design process, including concept development, prototyping, and final product evaluation. The process typically involves gathering data and analyzing it to identify trends, patterns, and opportunities for improvement.
Branding
Branding refers to the perception or reputation of a company, product, service, or individual. It is a comprehensive concept that encompasses everything an organization does and how it presents itself to the public. A brand consists of many different elements, including the company’s name, logo, visual identity, communication, advertising, marketing, and customer experience. A brand can be a significant competitive advantage because it helps an organization stand out from its competitors and build loyal customer relationships.
Brand design is the process of creating the visual identity and overall brand experience for an organization or product. The brand design process usually begins with strategic planning, which includes defining the brand’s values, personality, competitive edge, and overall goal. Following this, a visual identity is created that reflects the brand’s strategy and values. Brand design can also involve designing marketing materials and communication channels, such as websites, social media profiles, advertisements, and packaging.
Ceramic Art
Ceramic art is a form of art and design that focuses on using ceramic materials to create artistic objects. It is a subfield of design, but it also has strong connections to the fine arts. Ceramic art is an important part of art history and has been practiced by cultures around the world for thousands of years. Today, it remains a vital field in both art and design, offering endless opportunities for creative expression and the creation of beautiful objects.
Ceramic Design
Ceramic design is a form of art and craft that focuses on the creation of ceramic objects such as pottery, sculptures, and decorative items. It involves the use of various ceramic materials, including clay, porcelain, and stoneware, and techniques such as hand-building, wheel-throwing, and mold-making.
Ceramic designers use their creativity and technical skills to design and produce functional or decorative ceramic objects.
Circular Design
Circular design is an approach to product and system design that aims to minimize waste and environmental impact by prioritizing the circular economy principles of reducing, reusing, repairing, and recycling materials and resources.
The circular design seeks to create products and systems that can be easily disassembled, repaired, reused, or recycled at the end of their life, rather than being discarded or becoming waste.
Circular design can also involve the use of renewable materials and energy sources, as well as reducing the overall resource consumption and environmental impact of a product or system. By implementing circular design principles, companies can reduce their carbon footprint, save costs, and contribute to a more sustainable future.
Co-creation
Co-creation is a method in which different stakeholders, such as customers, users, businesses, and designers, work together to develop new products, services, or solutions. The goal is to gain a diverse range of perspectives and utilize different expertise and ideas. Co-creation emphasizes collaboration, openness, and interaction.
Concept designer
A concept designer is a design professional responsible for developing conceptual models and plans. The role involves creating concepts that meet user needs and are technically and economically feasible. A concept designer produces detailed plans and conceptual models to clarify the objectives of a project and advance its development.
Concept designers use a range of design and creative tools and methods, such as visual design, prototype building, user research, and brainstorming, to help develop innovative concepts that address user needs. They typically work in teams with other designers, engineers, marketing experts, and specialists. The concept designer’s role includes communicating with their team and stakeholders to ensure the plan progresses effectively.
Consept
A concept generally refers to an abstract idea, brainstorming, or design that describes something at a general level. It can be a conceptual model or plan of a product, service, process, or system, outlining its principles, features, goals, and potential uses.
Concepts are often used in the early stages of the design process to outline and develop new ideas and innovations. Concept development helps test different approaches, assess potential risks and benefits, and evaluate the feasibility and viability of a plan.
The purpose of a concept is to provide an overview of what is being designed, allowing for its assessment and further development.
Consepting
Concept development is the process of generating new ideas and creating conceptual models or plans that represent a specific product, service, process, or system. It is often the starting point in the design process, aiming to define the objectives, uses, and features of the plan.
The concept development process typically involves various stages, such as ideation, research, design, prototype testing, and iteration. The goal is to develop conceptual models that clarify the objectives of the plan and help advance its development.
Concept design plays a crucial role in the early stages of the design process, as a well-developed concept provides a solid foundation for successful design and the final product.
Crafts and Design Professional
Crafts and Design Professional is a degree title for a Bachelor’s degree in the field of culture from a University of Applied Sciences. The degree requires 240 credits, and the studies typically take around 4 years to complete.
Design Drivers
In design, driving forces are factors that guide and motivate a designer’s choices and decisions. These can include economic, ecological, social, cultural, or aesthetic factors that impact the design process and final outcome. It’s important for a designer to identify and evaluate their driving forces and use them to their advantage in the design process.
Design Education
Design education refers to the teaching and integration of design principles into the education system. The goal of design education is to develop students’ creativity, critical thinking, problem-solving skills, and visual thinking. It can include drawing, modeling, prototyping, user-centered design, material knowledge, and teaching principles of sustainable development.
Design Learning
Design learning refers to learning that occurs through the application of design principles and practical exercises. It can take place in a school setting, workplace, or as an independent hobby. Design learning emphasizes the learning process in which students learn creative problem-solving, critical thinking, and collaboration skills.
Design OPS
DesignOps is an approach that helps a team or organization recognize the value of design in a structured way. It extends discussions related to processes and the integration of design work, from strategy to UI design, fostering closer collaboration with development teams.
Design Probe
Design probe (or design brief) is a design tool that helps designers gain a better understanding of a client’s needs and usage situations. It can include interviews, tasks, observation or surveys. The design probe helps the designer collect information and understand the user’s needs, goals, and challenges so that they can design a better end product.
Design Sprint
A design sprint is a quick way for a team to come up with and test new ideas or solutions in just five days. Instead of spending months developing something, the team follows a step-by-step process to go from understanding a problem to building a simple version (called a prototype) and testing it with real people. It’s like a fast, focused workshop to solve a big challenge and see if the idea works before spending lots of time and money on it.
Design System
Design system refers to a comprehensive approach to designing and implementing a brand’s visual identity and user interfaces. It is a system that defines a brand’s graphic elements, colors, typography, icons, images, and other design-related elements. With a design system, visual consistency and ease-of-use can be ensured across different applications and services. It is particularly important for organizations with multiple brands, products, and/or services.
Design thinking
Design thinking is a problem-solving process that begins with understanding people’s needs, desires, and challenges. The goal of design thinking is to develop innovative, user-centered, and sustainable solutions to a variety of problems and challenges. Design thinking emphasizes collaboration and teamwork, creativity, experimentation, and continuous improvement.
Double Diamond Model
The Double Diamond model is a tool used in service design to aid in the development and evaluation of a service. The model illustrates the stages of the customer journey and the various stages of internal service operations. The Double Diamond model consists of two diamonds: the first diamond represents the stages of service development from the customer’s perspective, while the second diamond describes the internal operations and resources of the service. The model is used to evaluate how the various stages of the service are functioning and where improvements can be made to enhance the customer experience.
Empathy Map
An empathy map is a design tool that helps teams understand their users better by mapping out their emotions, thoughts, behaviors, and needs. It focuses on what users say, think, feel, and do to provide a comprehensive view of their experience. This map helps designers empathize with users, gain insights into their motivations and pain points, and create solutions that are more user-centered. It’s often used in the early stages of the design process to inform decision-making.
Ergonomics
Ergonomics is a field of study that examines the interaction between humans and their environment. The goal of ergonomics is to design work environments and tools that are safe, healthy, and efficient for users. Ergonomics seeks to find the best solutions to reduce strain and injury risk, improve work performance and ergonomics, and enhance user comfort and satisfaction. This may include considerations such as accommodating users of different sizes, improving mobility, or using appropriate lighting.
Ergonomics covers various areas, including workplace design, optimizing work posture and movements, use of display screens, design and use of hand tools, design and use of transportation vehicles, and many other usage situations where humans interact with their environment.
Ethnographics
Ethnography is an anthropological and social science research method that helps understand people’s cultural practices and social phenomena within their own environment. This knowledge is valuable for designers who aim to create products or services that meet users’ needs.
Ethnography is based on long-term fieldwork, where researchers observe the community under study, its customs, and culture. The goal is to obtain a comprehensive view of the community’s life and daily routines, and to understand its cultural practices and meanings.
Ethnographic research often employs various methods, such as interviews, participant observation, life history interviews, visual anthropology, and document analysis. Through ethnographic research, designers can also test prototypes with users in their own environment. This helps designers gather valuable feedback and further develop their products or services.
Experiment
The saying “learning by trial and error” means learning or developing by making mistakes and learning from them. This means that a person learns by making experiments, testing different things, and through mistakes, gaining new insights and improving. Experimentation in the field of design and art means exploring and testing new ideas, techniques, materials, and processes. The experiment can be spontaneous and intuitive or carefully planned and experimental, and it can lead to new ideas, breakthroughs, and innovations.
Facilitation
Facilitation is a process in which a facilitator helps a group or organization achieve its goals more effectively and efficiently. Facilitation can occur in various settings, such as training, meetings, workshops, negotiations, or strategic planning. The facilitator typically acts as a neutral and external party, helping the group reach a shared understanding and make decisions collaboratively. The facilitator’s role often includes guiding discussions, facilitating the exchange of ideas, and creating a safe and open environment.
Facilitation involves various skills, such as listening, asking questions, time management, resolving conflicts, and understanding group dynamics.
Faience
Faience is widely used in ceramic production, especially in glazing and color creation. During glazing, the ions in the glaze interact with the ions on the ceramic surface, leading to the formation of chemical bonds. As a result, the glazes adhere strongly to the ceramic surface and protect it from dirt, moisture, and scratches.
Certain ceramic colors, such as blue and green, are achieved by utilizing flux. When a specific metal ion, such as cobalt or copper, is added to the glaze, its ions interact with the ions on the ceramic surface and form a chemical bond. This chemical bond can alter the color of the glaze, thereby giving the ceramic the desired hue.
Forecasting
A method aimed at identifying potential future trends and scenarios to use as a basis for planning. Forecasting and various future scenarios help designers understand how their plans might impact the future and how future changes might affect the implementation of their plans.
Forecasting can include activities such as analyzing trends and changes, making predictions, conducting customer and market research, and collaborating with various experts. Forecasting is especially important in long-term planning, where anticipating and accounting for the future is crucial for successful design.
Frontstage
In service design, “frontstage” refers to the visible aspects of a service that customers directly interact with. This includes the people, systems, and physical elements that users experience, such as customer service staff, websites, or the physical environment in a store. The frontstage is everything the customer sees and engages with, shaping their overall experience and perception of the service. It’s often contrasted with “backstage, which is not visible to a customer.
Future Design
Future design, or future-oriented design, is a design approach that combines future scenarios, trend analysis and forecasting, user-centered design, and prototyping to create solutions for the future. The goal is to develop future visions that are user-centered and sustainable, and to provide solutions to future challenges. Future design uses many methods such as trend analysis, weak signal identification, foresight tools, scenario techniques, and visual communication. The ultimate goal is to create innovative and sustainable solutions that meet the needs of the future.
Glare reduction
Glare reduction is an important design principle related to lighting and visual comfort. It refers to methods used to prevent glare and unpleasant reflections that can disrupt visual clarity, hinder activities, or cause discomfort. It helps ensure visual comfort and safety in various environments.
Glass Design
Glass design is a field of design that focuses on shaping glass in different ways, such as blowing, casting, and cutting, to create unique glass objects and solutions. Glass design often involves technical skills and knowledge of glass materials to produce high-quality and durable products.
Graphic design
Graphic design is a form of visual communication that uses images, text, and other elements to convey ideas and information. Graphic designers use typography, colors, design, images, and other graphic elements to create visually appealing and effective communication. Designers typically aim to find a balance between visual appeal and message clarity.
Graphic design can be divided into various areas, such as advertising design, branding design, type design, user interface design, and packaging design. The work of graphic designers may include designing logos, brochures, advertising campaigns, websites, and mobile applications.
Human insight
A human insight is a deep and profound understanding of human behavior, emotions, and motivations that can be used to create meaningful and impactful solutions. It is an observation about how people think, feel, and behave that reveals something essential about their lives and experiences.
Ideation
Ideation is a crucial part of the design process. It involves generating new thoughts and ideas to solve specific problems or achieve goals. The aim is to develop a broad range of different ideas that can lead to innovative and effective solutions.
Ideation is a creative process that can include various methods, such as brainstorming, mind mapping, forced thinking, role-playing, and many others.
Industrial Design
Industrial design is a field of design that focuses on the design and development of products for industrial production. It takes into account the product’s purpose, manufacturability, durability, ergonomics, and aesthetic factors. Industrial design is multidisciplinary, and often involves collaboration with product development engineers, marketing specialists, and other professionals in the field.
Information design
Information design is a visual design approach to presenting information that aims to make data more understandable, accessible, and engaging. It combines information technology and graphic design.
An information designer transforms complex datasets, statistics, and other numerical information into visual representations such as charts, infographics, and maps, allowing users to quickly comprehend and manage the information. The information designer is also responsible for the visual appearance and layout of the data (colors, fonts, formatting).
Information design is crucial, especially for presenting complex data and statistics in a way that is easy to read and understand. It can also make information more engaging and facilitate its dissemination to various audiences.
Interior architect
An interior architect is a professional who designs and executes interior design projects, such as the interiors of homes, offices, shops, restaurants, and hotels. They consider the functionality and aesthetics of spaces and select suitable materials, furnishings, and lighting according to the purpose and style of the space. The work of an interior architect can also involve structural changes to the space and material selections.
Interior Architecture
Interior architecture is a field of design that focuses on the creation and implementation of interior spaces. It combines functionality and aesthetics to make spaces both practical and visually appealing.
Interior Design
Interior design refers to the planning and execution of interior spaces. An interior designer plans the functionality, ergonomics, aesthetics and atmosphere of the space, taking into account factors such as lighting, color, material selection and furniture. The designer usually works in collaboration with the client to ensure that the design meets their needs and preferences.
Iteration
A process in which design is developed and improved based on feedback and testing in multiple stages. The process is repeated as many times as needed until it meets satisfaction.
Lighting Design
Lighting design is the process of designing a lighting system for a particular space or environment. Lighting design aims to create a suitable atmosphere and highlight the architecture and interior design of the space. This includes selecting lighting fixtures, choosing light sources, adjusting light color and intensity, and positioning luminaires. It is important to also consider energy efficiency and environmental friendliness when designing lighting solutions.
Material Knowledge
Material knowledge refers to the ability to identify, understand, and use different materials for various purposes. Material knowledge includes information on the properties of materials such as durability, flexibility, density, and chemical characteristics. This knowledge helps designers choose the most suitable materials for the intended use and create functional, durable, and aesthetically pleasing products.
Mockup
In UX/UI design, a mockup is a static, detailed visual representation of a user interface. It shows the design layout, including colors, typography, and imagery, but does not include interactive elements. Mockups are used to present the look and feel of the final design to stakeholders, allowing for feedback on the visual aspects before moving on to the interactive prototyping stage. They help ensure that design decisions align with user needs and project goals.
Modeling
Modeling refers to the design process in which a computer-aided model of a product, structure or system is created. Various software and techniques such as CAD, 3D modeling, and simulation are used in modeling. Modeling helps designers visualize and test a product or system before its production or implementation.
Mood Design
Mood design, also known as atmosphere design, refers to the design of spaces and environments that focus on creating and enhancing a particular mood or atmosphere. This can include the design of lighting, colors, materials, and soundscapes. The goal is to create a space that evokes desired feelings and moods, such as relaxation, rejuvenation, or inspiration. Mood design is used in settings such as hotels, restaurants, and retail spaces.
Moodboard
A moodboard is a visual tool used to present and communicate ideas, moods, and styles. It typically consists of images, colors, textures, and other visual elements that reflect the designer’s or team’s goals and vision. Moodboard working refers to the process in which a design team gathers and shares various visual elements to create a shared vision of the product or service being designed.
Packaging Design
Package design refers to the design of the appearance and structure of a product package. The purpose of the package is to protect the product, help in its storage and transportation, and also serve as a sales package. Packaging design pays attention to, for example, packaging materials, logo and brand identity, product information and usage instructions, as well as the usability and consumer experience of the package.
Porcelain
Porcelain is a ceramic material composed mainly of clay, quartz, and feldspar. It is widely used for the production of various types of tableware, decorative objects, sculptures, and dental prosthetics, due to its durability, hard and smooth surface, and high-temperature resistance.
Portfolio
A designer’s portfolio is a collection of samples of their previous work, compiled on a website, presentation, or in print form, for example. The purpose of the portfolio is to showcase the designer’s skills and show potential clients, employers, or partners what kind of work they have done in the past and what kind of projects they could undertake in the future.
Prototype
A prototype and prototyping refer to the process of creating, testing, and developing a model or sample. A prototype can be physical or digital, and its purpose is to simulate the final product or service in practice, allowing for testing and gathering user feedback. Prototyping helps identify potential issues and areas for improvement early on, saving time and costs later in the product or service development.
Rendering
In computer-aided design (CAD), rendering refers to converting a specific view of a three-dimensional model into a realistic image. Rendering can aim for either photorealism or non-photorealistic results. It is used in computer and video games, simulations, special effects for films and television, as well as in design assistance.
Service Blueprint
Service blueprint is a method used in service design, where different stages and stakeholders of a service are visually represented together with the customer journey. The blueprint helps to understand how the service works and what resources and service points are needed. It also helps to identify bottlenecks and areas for improvement in the service process.
Service design
Service design is a design process that aims to develop holistic service experiences based on the needs of the customer. It is a user-centered design process that focuses on understanding the customer’s needs and user experiences, designing the different stages of the service, and taking into account the continuous development of the service.
Service Enviroment
The service environment refers to the physical or digital space where a service takes place and where customers interact with service providers. It includes elements like the layout, tools, technology, and atmosphere that influence the overall service experience. A well-designed service environment helps ensure smooth interactions and enhances customer satisfaction.
Service Journey
A service journey refers to the entire process experienced by the customer, starting from the recognition of a need and ending when the service is no longer used. During the service journey, the customer may go through various stages and interactions with the service, such as discovering the service, purchasing, using it, and providing feedback.
Service touchpoints
Service touchpoints refer to the various points of interaction between a customer and a service provider, where customers have the opportunity to form an impression of the service being provided. These touchpoints can include physical locations, such as a storefront or office, or virtual interactions, such as a website or social media. The goal of identifying service touchpoints is to understand the customer experience and ensure that it is consistently positive at each point of contact.
Sketch
A sketch is the original and rough version of a design or idea created by a designer, usually done by hand on paper or digitally. A sketch can be a quick scribble to bring out ideas or emotions, or a precise drawing where details are carefully thought out. During the sketch phase, ideas are tested and refined before they are taken further in the design process.
Social Design
Social design, also known as design for social impact, is a subfield of design that focuses on societal and human challenges and seeks to find sustainable and effective solutions to them. Social design uses design methods and thinking to promote the well-being of communities, individuals, and society as a whole. Social design can address issues such as healthcare systems, environmental problems, education systems, or poverty reduction. The goal is to create solutions that are sustainable, functional, and socially accepted.
Sound Design
Sound design refers to the planning and creation of soundscapes for various multimedia projects, such as films, games, advertisements, and other multimedia works. Sound designers plan the different elements of the soundscape, including music, sound effects, dialogue, and soundtracks, that create a comprehensive sound experience.
Soundproofing
Soundproofing refers to reducing the volume of sound in a particular space or environment. It can involve various methods such as sound insulation, the use of sound absorbers, installation of acoustic panels, or other acoustic solutions aimed at reducing disturbing noise or improving the acoustics of a space.
Stakeholder
In service design, a stakeholder refers to any individual, group, or organization that is involved in, affected by, or has an interest in the service being designed. Stakeholders can range from end users and customers to employees, suppliers, management, and external partners. They play a critical role in the service design process, as their needs, expectations, and perspectives shape the development of the service. By involving stakeholders early on, designers can ensure that the service not only meets user needs but also aligns with business goals and operational requirements, creating a more effective and inclusive solution.
Strategic Design
Strategic design is a process that integrates design, business development, and strategy creation. The goal is to develop innovative solutions to complex problems that help companies succeed and grow.
The strategic design process includes several stages, such as research, analysis, ideation, prototyping, and testing. It enables companies to create new products, services, and business models that meet market needs and help them stand out from competitors.
A strategic designer typically works in a multidisciplinary team and is responsible for planning and executing the design process. Their role is to understand user needs, business goals, and market trends and translate this understanding into innovative design solutions.
A strategic designer often deals with complex problems that do not have simple solutions. Their work requires creative thinking, teamwork, communication skills, and project management abilities. A strategic designer can work in various industries, such as technology companies, healthcare, the public sector, and advertising agencies, and their work can span multiple design fields, including service design, brand development, and product development.
Throwing
Throwing is a mechanical processing method where a round or conical piece is secured to a special device called a lathe and rotated rapidly. In throwing, various tools, such as blades, are pressed against the surface of the piece, shaping it according to the desired form. Throwing is a common method used in the production of ceramic, metal, and wooden items, such as vases, bowls, decorative objects, and parts. It allows for precise and complex shaping of the piece and remains an important technique in many artisan trades and industrial fields.
Touchpoint
A touchpoint is any moment or interaction where a customer engages with the service or brand offered by a company. Touchpoints can include customer service calls, using a website, visiting a physical store, or email communication. These points form the customer’s overall experience, and the goal in designing them is to ensure that the customer journey is as smooth and pleasant as possible. Well-designed touchpoints enhance the customer experience and help build a strong customer relationship.
Transition design
Transition design is a field of design focused on addressing global challenges such as climate change and sustainable development. Transition design aims to combine principles of design, systems theory, and sustainability to discover and implement new solutions. It emphasizes collaboration and participatory design, allowing a diverse group of experts to contribute to the development of solutions.
Urban Design
Urban design is a multidisciplinary field aimed at improving the functionality, aesthetics, and sustainability of urban environments. Urban design involves the planning, development, and management of urban spaces from the perspectives of architecture, landscape design, product design, service design, and transportation planning.
Usability
Usability in design refers to the process of designing and developing a product or service with usability in mind. Usability refers to the user experience of a product or service, or how easy and enjoyable it is for the user to use the product.
User experience design (UX)
User experience design (UX) is a process aimed at designing and developing products or services that are easy to use, user-friendly, and provide a pleasant experience. UX design focuses on the user’s needs, goals, and usage contexts.
User interface design (UI)
UI design refers to the design of the user interface, which focuses on the visual appearance and user experience of a product or service. UI designers design the elements of the user interface, such as icons, buttons, text, and colors, to make them easy to use, intuitive, and visually appealing to the user. Good UI design is an important part of the overall user experience (UX).
User Journey
A user journey, also known as a user flow, is the series of steps a user takes to complete a task or achieve a goal within a product or service. It involves understanding the user’s goals, motivations, and behaviors, as well as the context in which they are using the product or service. A user journey can be thought of as a map that outlines the various touchpoints and interactions between the user and the product or service.
User Persona
A user persona is a tool used to describe and understand the needs, behaviors, and characteristics of user groups. It is essentially a fictional character representing a certain type of user who has specific needs, goals, traits, and challenges. The user persona helps the designer to focus on the user’s perspective and needs during the design process.
User Scenarios
User scenarios are used to describe different situations in which a user interacts with a product or service. These scenarios outline the user’s goals, needs, and actions, as well as any potential problems or challenges they may encounter during their interaction. User scenarios also typically include information about the context in which the interaction takes place.
User Understanding
User understanding (or customer understanding) refers to the effort to comprehend the needs, desires, and behaviors of users or customers, as well as the challenges related to designing a product or service.
This process often involves various methods such as interviews, observations, surveys, and user testing to gather valuable insights into users’ needs and preferences. By gaining user or customer understanding, products and services can be designed and developed to meet users’ needs and enhance their experience.
User-centered Design
User-centered design is an approach where the designer focuses on user needs and user experience in designing a product or service. This means that the designer needs to understand user needs, behavior, and challenges to create a product or service that meets the user’s needs.
Value proposition
A value proposition is a clear statement that explains the unique value a product or service provides to its customers. It highlights how the offering solves a problem, fulfills a need, or improves a situation for the user. In service design, a value proposition helps differentiate the service from competitors by emphasizing its benefits and what makes it special to the target audience.
Vehicle design
Vehicle design is the process of planning and developing the exterior and interior of vehicles, including shapes, lines, proportions, and details such as lights, mirrors, headlights, and trims. Designers must also consider functionality, usability, safety, and sustainability.
Good vehicle design can make a vehicle more appealing, easier to use, more comfortable to drive, and safer. It can also distinguish a vehicle from its competitors and help companies build their brand identity and recognition.
Wireframe
A wireframe is a simple visual representation of a website or application’s user interface. It serves as a blueprint and focuses on the structure and functionality without visual details like colors or graphics.